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An open magazine spread features a large headline that reads “If These Carpets Could Talk”. Beside the text is a photograph of a cinema lobby with a blue-tiled floor and glowing movie posters.
An open magazine spread features a large headline that reads “If These Carpets Could Talk”. Beside the text is a photograph of a cinema lobby with a blue-tiled floor and glowing movie posters.

A24 zine celebrates the extravagance of old multiplexes – especially their carpets

Designer Shira Inbar and illustrator Julia Dufossé join for Dream Theater, exploring the loudness and “liminal stillness” of the multiplex.

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Date
24 June 2024

Shira Inbar and Julia Dufossé have been learning a lot about carpets recently. Not just any carpets, Electra-Dye carpets; a type of wacky flooring, usually covered in swirls or planets, that populated movie theatres and multiplexes of the 1990s and early 2000s. “One of the things that really cracked me up is learning that these patterns were designed to camouflage spilled drinks, popcorn kernels, cookie crumbs and general movie theater grime,” says Shira. “A lot of these carpets are still available today! Although they are mostly marketed as decor for home theaters,” says Julia.

These two don’t just happen to be studying for an upcoming upholstery history pop quiz, this wealth of knowledge came from designing and illustrating Dream Theater, issue 25 of the A24 zine. This edition explores the heyday of the multiplex, which if you’ve taken a wander down the more ‘liminal’ side of TikTok or Instagram recently, you’ll know is having something of a resurgence, in videos showing abandoned concession stands, etc. (Before the zine, Foster Kamer explored this history over on the A24 site, inspired by tweets like this.)

“The design of that era was so singular – and each theater was so different – that there was so much for us to dive into,” says Shira. What particularly interested Shira, and became a major focus in the brief from A24, was the extravagance of multiplex design. “[That] culture of excess is so prominent in architecture and design in these spaces, during that time,” the designer says. On the other hand, both Shira and Julia tried to distill a contradictory sense of haziness into the design and illustration, distilling the feeling of “bored tweens” and the time-warp experience of leaving after a film: “As you emerged from the [theatre], you realised ‘oh it’s raining, it’s 6pm…’, says Julia.

An open book displays a grid of colourful, abstract patterns on a dark background. Each small square contains a unique geometric or organic design, accompanied by a reference code.
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Shira Inbar / Julia Dufossé: Dream Theater, Issue 25 of the A24 Zine

For this project, Julia worked with a surreal illustration style, using haziness to guide people through the multiplex’s many spaces. “My favorite aspect of this zine is how seamless the transitions are between Julia’s masterful artwork, and the photos of the original spaces,” says Shira. In the zine, it becomes harder to distinguish between grainy photos of multiplex architecture, screenshots of 90s trailers, and Julia’s illustrations. But other sharper elements cut through, like custom neon typography, or an entire spread dedicated to concession snack packaging – so you’re given just enough of a sugar kick to find your way back.

Elsewhere, in this issue of the zine, you’ll find a catalogue of Electra-Dye carpet patterns, an architectural breakdown of some of the some most memorable theatres of the time, an exploration of the multiplex arcade, and a piece from Evan Collins, from the Consumer Aesthetics Research Institute, about the Y2K Aesthetic and it’s prevalence across graphic, industrial and interior design from the 70s through to the 2000s, when cinemas began resembling space ships.

GalleryShira Inbar / Julia Dufossé: Dream Theater, Issue 25 of the A24 Zine

An illustration of a neon-lit cinema building floating on a pink cloud against a purple sky. Glowing red script at the top reads “Dream Theater”, with “A24 Issue 25” in the top left and “An Ode to the Multiplex” at the bottom.
A 3D render of two rows of futuristic, glowing seats facing each other. The floor is covered in a pattern of multi-coloured stars against a deep red and purple gradient background.
A wide shot of a futuristic, neon-lit fast food restaurant. Bright red and yellow light floods the space, with a long counter and a row of glowing menu screens overhead.
A double-page spread from a book showing a grid of screenshots from a retro 3D video game. The images feature a neon-lit, futuristic environment with purple tracks and various branded snacks, including “Butterfinger”, “Raisinets” and “Goobers”.
A double-page magazine spread featuring an article about cinema carpets. The right page shows a high-angle shot of a brightly coloured, patterned carpet with neon swirls and stars, topped with the headline “Fun time”.
A 3D render of a symmetrical, neon-lit architectural landscape in shades of pink, orange and blue. Palm trees and potted shrubs flank a central fountain with glowing white jets of water.
An open book displays a collection of American candy and snack packaging scattered across a red and blue gradient background. Recognisable brands include “Butterfinger”, “Oreo”, “Crunch” and “Coca-Cola”.
An open book showing two pages of architectural photography. The left page features a red gradient background and a night shot of the “Sony’s Star Theatre” in Southfield, Michigan. The right page has a dark grey background and a night shot of the “Famous Players” cinema in Mississauga, Ontario.
A double-page magazine spread featuring a retrospective on arcade games. The left page shows a close-up of a screen from the game “Need for Speed” with the text “NY 500” visible. The right page contains columns of text and a promotional image for the game “Time Crisis” featuring a figure holding a gun.
An illustration of cinema snacks against a red background. A red and white striped bucket of popcorn sits beside a blue banner that reads “SODA POPCORN CANDY”, with a film strip and a movie reel winding behind.
A 3D render of a surreal landscape featuring giant Pepsi cups filled with ice. A railway track leads the eye towards the cups under a dark, starry sky with a large moon.
An open book shows a double-page spread featuring a wide shot of the Muvico Paradise 24 Theater in Florida at dusk. The building is lit up against a purple and pink sky, with a block of text describing its Egyptian-inspired architecture.

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Shira Inbar / Julia Dufossé: Dream Theater, Issue 25 of the A24 Zine (Copyright © A24, 2024)

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About the Author

Liz Gorny

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Liz (she/they) is the senior editor at Insights, a research-driven department within It’s Nice That. They previously ran the news section of the website. Get in contact with them for potential Insights collaborations or to discuss Insights’ public-facing reports.

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