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A bright blue book cover with the word “reset” printed in small, white lowercase letters in the centre. The book is set against a black background that fades into a soft white glow at the bottom.

Reset is a gaming magazine for the first generation that grew up taking games seriously

You may accidentally take Reset for a fashion mag or an art piece, but it’s all of those and more. It’s for the first generation that grew up taking games seriously as an art form, and it’s here to subvert IP-slop with thoughtful journalism and cutting edge design.

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Date
11 May 2026

Gaming magazines have long been the best friends of gamers. Issues of Nintendo Power are iconic, indie gaming zines like Funland merge nerdy interests with fusions of fantasy and punk aesthetics, online publications like IGN, Joystiq, Polygon and Rock Paper Shotgun pull in tons of regular readers who appreciate genuine insights and game reviews. On the edgier side, Aftermath offers no-bullshit commentary on gaming culture with socialist sensibilities sprinkled throughout. Needless to say, gaming magazines are the companion piece to any gamer – and nearly any game. For Simon Sweeney, creative director at Kepler Interactive and head of the brand new Reset Magazine, he’s seeking to create something that is as valuable as an art object as it is a gaming mag.

“We’re the first generation to grow up with video games. They exist for us now in the same way that books, music, film, fashion and art have done in the past, as a core element of the media spectrum,” says Simon. “Artists, architects, musicians, designers are all inspired by games and their work inspires games in turn, Reset exists to explore this space. To investigate video games’ position in a broad cultural context and to platform a dialogue that is less insular than how video games have been documented in the past.” It’s true, you don’t have to look far to see the inspiration of films that mimic the aesthetics of videogames – through first-person shooter perspectives, the narrative functions of macguffins or the enduring impact of films like Scott Pilgrim Vs The World. Reset Magazine exists to highlight video games as a core element of the current cultural landscape, bringing together game designers and developers as key creatives.

A magazine cover and back featuring a person wearing polished silver armour against a red background. The cover reads “Mélanie Courtinat” in blue text across a red banner. The back is a solid bright blue with the word “reset” in small white lowercase letters.
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Kepler Interactive: Reset Magazine Issue 1 (Copyright © Kepler Interactive, 2026)

Inspired by classic video gamer publications like Famitsu and Edge, particularly when it comes to the magazine’s covers, the team behind Reset Magazine wanted to create something striking and modern for a generation where video games are no longer a childhood relic or a novelty, but a prevailing cultural influence. “There’s a PlayStation 2 issue of Edge, I think it’s Issue 83 from back in 2000, that with time has faded to basically being a blue rectangle with a centre logo, no masthead, no copy, just the PS2 logo. We wanted our first cover to feel just like it,” says Simon, speaking on the power of magazine cover shorthand. Inspired further by Kaleidoscope, 032c and Sabukaru, Simon says that the magazine should present itself “more like a fashion magazine”. Bi-annual, curated, handsome, something that would “fit in a gallery or a design studio as much as in the games space”.

Proving that great design is inspired by every sector of art and culture, the team admired the work of Wolfgang Weingart, whose specific type of experimental rigidity, formal structural experimentation and expressive type has always felt synonymous with video games to Simon. Thus, Reset Magazine’s debut issue focuses on subverting the IP-exhaustion of the current gaming industry.

A collage of three images. One shows a figure falling backwards through a cloudy sky, while another is a pixelated red and grey portrait with the bold text “Literal Fear” and “Thomas Grip on Horror”. The third is a blue and yellow abstract composition with the phrase “because everyone’s got to make money” laid over the centre.
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Kepler Interactive: Reset Magazine Issue 1 (Copyright © Kepler Interactive, 2026)

The magazine centres the iconic blue of a start-up or computer error screen, a shade of blue that is so rare in nature but instantly recognisable in technology. Pixels are aplenty in this gaming issue, but so are hints of the Corporate Grunge style seen so often in early 2000s gaming manuals, fashion shoots just like your average Comme des Garçons and writing that catches the zeitgeist of a new era of gaming.

“At Kepler Interactive we work primarily with Kasper-Florio’s Monument Grotesk from Dinamo, it forms the backbone of our identity and so it felt appropriate that it carry Reset Magazine too,” says Simon. Reset Magazine uses typefaces from the team’s favourite designers, such as 8bitDo from Anne-Dauphine Borione, an experimental typeface designed on game controllers, as well as Karamon, a typeface that experiments with video game tools and aesthetics and applies them in perfectly symbolic and thematic alignment with the industry. Many of the magazine’s spreads include inventive visuals, such as graphic design based on runners (or spurs) that one may find in build-your-own Gundam kits, as well as the work of Joseph Melhuish and John Provencher – the former uses VR rigs to create his work whereas the latter centres “complex, dense images, often from video games, and algorithmically reducing them to beautiful, refined, pixelated ghosts of their former selves.” It goes without saying that Reset Magazine isn’t more of the disposable gaming slop one may find the internet swamped with – this is an art object filled with serious gaming journalism for those who take gaming and video game art seriously.

GalleryKepler Interactive: Reset Magazine Issue 1 (Copyright © Kepler Interactive, 2026)

A double-page spread from a magazine. The left page features a blue and yellow layout with a small photo of a person in a dark room and text introducing designer Yaku Stapleton. The right page shows a person wearing a green hoodie and a matching balaclava, crouching against a light blue background.
An open magazine spread featuring a bold, yellow typographic headline that reads “ON COMICS, GAMES AND INFLUENCE”. Below the text, a colourful illustration shows figures in a surreal, psychedelic landscape with oversized plants and floating shapes.
A double-page magazine spread featuring bold, blue typographic elements on a grey and blue background. The word “Reset” appears in a stylised, blocky font at the top and bottom, with the bottom version mirrored. Small text reads “Reset magazine” and “Powered by Kepler Interactive”.
An open magazine spread featuring a cinematic portrait of a person with white hair against a glowing blue, high-tech backdrop. Large, distorted typography reads “OUT OF THE FRAME”. The opposite page is purple with a block of text introducing director and photographer Liam Wong.
A collage of book pages and graphic design layouts. One page features a neon pink and yellow title that reads “Ultros” above a psychedelic, distorted illustration of a creature.
A white plastic model kit sprue is laid out against a bright red background. To the right, a black graphic logo features the word “TANKRAT” written in a distorted, architectural style.
A collage of three images from a publication. One page features a pink 3D render of an organic, twisting form alongside a block of text. Another shows a pixelated, glitchy illustration of a figure in blue and purple, and a third displays a close-up of a green, textured 3D sculpture.
A two-page spread from a magazine. The left page features a person in a black textured outfit and a large, round mask with two black eyes, accompanied by the text “I’m very sorry to everyone who has read this post long, but please act like you didn’t read what I’ve written so far. What I really want to tell you—what matters most, truly—is this: Sabu’s trifle is incredible.” The right page contains dense columns of Japanese and English text.
An open magazine spread featuring a large blue circle on the left page. Text on the right page reads “This Is Reset. A magazine about video games and culture.” and explains the publication's mission. The bottom of the left page lists contributors, including “Guillaume Broche [Sandfall Interactive]” and “YOKO TARO”.

Hero Header

Kepler Interactive: Reset Magazine Issue 1 (Copyright © Kepler Interactive, 2026)

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About the Author

Paul Moore

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Paul M (He/Him) is a Junior Writer at It’s Nice That since May 2025. He has a strong interest in graphic design, digital kitsch, multimedia painting, collage, nostalgia, analogue technology and all matters of strange stuff. pcm@itsnicethat.com

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