Launch Recite Me assistive technology
A 3D render of a futuristic conveyor belt carrying various objects in clear glass display cases. The items include a pink piggy bank, a space shuttle, a bowling pin and purple crystals.

Xsolla (the biggest gaming company you’ve never heard of) gets a retro-futuristic identity from Pentagram partners

Xsolla remains tragically overlooked, but as Luke Powell and Judy Hudson-Powell tell It’s Nice That, what the company needed was a strong identity rooted in UI and gaming worlds – and that’s what it got.

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Date
5 October 2026

Even for avid gamers, Xsolla is probably the biggest gaming company they’ve never heard of. Pentagram partners Luke Powell and Jody Hudson-Powell have set out to correct that. The business is built around digital payment technology, from technical infrastructure to B2B gaming clients, Xsolla has expanded across digital storefronts, analytics, templates and support, becoming visible through gameplay aesthetics, such as in-game currencies, cosmetic customisations and achievement badges. This isn’t merely a start-up of a single product, they’re a universe that needs a brand that could tell this story. The design duo looked at the gaming world and art form, which is an immersive visual culture in of itself and pulled out its best qualities, namely authenticity.

The brief was: ‘How can we communicate all the different things we (Xsolla) do, to a split business and consumer audience; both fitting in, and standing out within the visually noisy gaming environment?’ Working with brand author Saundra Marcel to define the strategic narrative of Xsolla, the slogan became simply: ‘All the things.’ Introducing, the Xsolla Archive, a liminal space where all gaming artefacts are stored – Luke and Jody filled this out with recurring systems that communicated this narrative. Xsolla’s mascot is a little bubbly star of sorts, plucked straight from a Frutiger Aero-esque vision of a utopian digital world, the ones that we often see inside now retro console interfaces, like the Wii or Playstation 3.

A person stands with their back to the camera, facing a large wall. A glowing blue logo and the word “Xsolla” are displayed across the surface.
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Luke Powell, Jody Hudson-Powell, Pentagram: Xsolla (Copyright © Pentagram, 2026)

“We used a skeuomorphic technique to invoke a sense of dimensionality and space in the assets we created. For example, if items in the Xsolla Archive are narratively placed in glass boxes: when you see these items in a 2D UI grid, the grid is made to look like the glass boxes. The narrative of the space is maintained as much as possible,” says Luke. “But for the most part, our assets are 3D because they’re actually 3D [...] Every Xsolla experience should feel like you’re in the Xsolla Archive. We need customers to learn this world, its narrative and its rules. So it makes sense to show it as true-to-‘life’ as possible,” adds Luke.

Animation brings Xsolla to life, and it’s what gaming audiences expect when they’re encountering video gamey aesthetics. Plenty of brands employ mascots, from Discord to Reddit, so Xsolla needed an emotive and expressive personality that set itself apart. Because Xsolla is a technology brand, not a game developing company, the mascot, named Sol, had an animation palette that felt closer to a behavioural UI, much like a Google Assistant, but not as annoying as the infamous Clippy, more so helpful, visually functional and endearing. Let it be known, you do end up wanting a little Sol plushie or your own glassy star merchandising after getting acquainted with it.

A 3D render of an underwater scene featuring a wooden treasure chest overflowing with glowing yellow spheres. A blue, cloud-shaped character with square eyes floats above the chest, surrounded by small fish and sandy seabed.
Above

Luke Powell, Jody Hudson-Powell, Pentagram: Xsolla (Copyright © Pentagram, 2026)

The project is still ongoing, especially the “sophistication of the brand narrative,” says Luke. The duo were supported by area-specific practitioners, such as Obelisk in sound design, Variable in programmatic tools and Daniel Kozma and POV for web and UI design. Xsolla’s labelling system serves the narrative purpose of being the archive’s taxonomical system, the functional purpose of making the Xsolla platform searchable and accessible is through the recognisable graphics within its 3D illustrations, which give structure and hierarchy. Essentially, the team’s extremely strong and pleasant identity is not just inviting, but core to simplifying the vast potential of Xsolla which may intimidate newcomers, as well as laying a clear path for Xsolla’s brand in wider culture.

The spirit of other game worlds is the foundation for the continually evolving project, to accentuate the feelings of familiarity users can have, but also another reference were cinematic sci-fi worlds, like the ones seen in 2001: A Space Odyssey or George Lucas’ debut film THX 1138. Most interesting about Xsolla is the goal of it being identifiable as “future technology” as Luke puts it, but “not locked into an overly stylised aesthetic that would age.” So rarely do we see visions of the future in our cultural art, but it makes sense for the tech world to lead new ideas of physical and digital worlds. Not over-stylised, but bold, equal parts retro and progressive, Luke and Jody (and the wonderful team behind them) make sure Xsolla is not just known to audiences, but remembered.

GalleryLuke Powell, Jody Hudson-Powell, Pentagram: Xsolla (Copyright © Pentagram, 2026)

A 3D render of a pair of thick, grey circular glasses with blue lenses. They are set into a smooth, pale green abstract form against a white background.
A backlit advertisement for Xsolla in a transit station. The right side features the headline “All the things to enable 1000+ payment methods” above a small logo and a brief description of their secure payment services.
A digital billboard against a white wall reads “For the power players”. Below the text, a 3D render shows futuristic gaming gear and gadgets on a glowing surface. A smaller section reads “Your world. Your rules. Create an Xsoilia account to level up your games.” and “Visit x.la”. The Xsoilia logo appears at the bottom.
Two white business cards are stacked on a grey surface. The top card features a blue logo and the wordmark “Xsolla”. The bottom card displays the name “Marina Ostrovska” and the job title “Backend Engineer”.
A 3D render of a small, rectangular camera with a white front and a light blue back. A large, cross-shaped dial is set into the blue side, and a small black logo sits on the top.
A 3D render of a grey mechanical keyboard with a small, blue, creature-shaped keycap. A digital display above the keys shows the time and the names “PeachPixel” and “Genshin Impact”.
A 3D render of two silver smartphones with blue battery packs attached to the back. The packs feature a grey band with a logo and the text “XLA-1827” on a small white label.
A 3D render of a dark, jagged stone with glowing green markings, encased in a transparent glass cube. The cube sits on a mossy rock outcrop with small orange mushrooms and fallen twigs, labelled with a tag that reads “XLA-249”.
A 3D render of a weathered stone archway with a closed wooden door. A small, blue, rounded robot with glowing eyes floats beside the entrance.

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Luke Powell, Jody Hudson-Powell, Pentagram: Xsolla (Copyright © Pentagram, 2026)

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About the Author

Paul Moore

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Paul M (He/Him) is a Junior Writer at It’s Nice That since May 2025. He has a strong interest in graphic design, digital kitsch, multimedia painting, collage, nostalgia, analogue technology and all matters of strange stuff. pcm@itsnicethat.com

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