Launch Recite Me assistive technology

A peek into how Pinkpantheress’ new noughties-infused music video was created with a 21-year-old VFX visionary

This emerging Polish voice in the editing community shows how Gen Z is bringing forth an exciting and innovative visual attitude to contemporary pop music videos.

Date
2 June 2026

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For Generation Z, there is no question about who its spokesperson is – Pinkpantheress. The 25-year-old singer-songwriter and record producer (who became the youngest person and first woman in history to be awarded British Producer of the Year in 2026) represents today’s youth culture: indie-sleaze-ish, sincere and nostalgic for late 2000s British kitsch. Her music combines UK garage and pop with a contemporary, TikTok-ready brevity whilst her videos range from the hyper-stylised riffs on Marie Antoinette to the tints of tokusatsu AMVs. Just one of the many people helping Pink achieve this signature personality is a crucial part to her newest music video Girl Like Me, and his name is simply Michos.

The 21-year-old VFX artist and 3D generalist from Poland has been making visuals his entire life, from movies made on his iPad to gaming videos before graduating to video game editing. It was there where he met VFX artists in the editing community, and he became immersed in After Effects, Blender and other projects. After being recruited by Neuron Studios, he found himself working as a VFX supervisor on a PinkPantheress music video with director Lauzza, also known as Laurie Lotus. The vision was clear: take inspiration from Rhythm Heaven, a rhythm game that has found a cult fanbase amongst other games such as Beat Saber, Guitar Hero and so on. “The levels in that game contain a series of random actions that have to be executed on beat, which is what we wanted to achieve in our video,” says Michos. “What we did differently was achieving this look in real life, instead of rebuilding everything in 3D.”

An animation in which a person with long reddish hair stands on an escalator, looking towards the camera. They wear a strapless black and white top with a purple belt and dark leggings, set against a backdrop of bold red architectural beams.
Above

Michos: Girl Like Me (Copyright © Pinkpantheress, 2026)

FX supervisor, 3D, compositor and editor Michos helped bring the Basement Jaxx sampled track to its most bounciness – the video ends up recalling digital artist Cyriak’s gifs (internet weirdcore classics), the looping energy of Instagram ‘boomerangs’ and the style of the Sugarbabes’ music videos, with a cameo from the noughties most iconic presenter, Davina McCall. Michos created scenes within Blender, such as escalators made out of piano keys; “I tried my best to make it look like the keys actually matched the song’s melody,” says Michos. Real streets were shot by photographers then fed back to Michos and the animation team, who would cut up the photographic elements and animate them individually, giving Pink’s map a constant sense of aliveness.

The whole process was communicated over Discord – “Other studios in the industry might use apps like Slack for communication and sharing assets, but for us it’s just easier to use Discord, since we’re still gamers at heart,” says Michos. “As we approached the deadline, it got more chaotic. We’d all stay in the voice channels at any hour to motivate each other, trying to survive on ‘micro-sleeps.’ We were basically a group of friends trying to complete very difficult tasks against a time limit.”

Pink’s musical world becomes more and more refined over each video, but here, it’s at its most fun – a world governed, powered by music, constantly moving, devilishly mismatched (London bus stops appear next to red American fire hydrants). Working with animator galxzys, the moving street scene (which makes you slow down the video just to see all of its moving parts) ended up being one of the most complex shots of Michos’ whole career: “real footage instead of a 3D rebuild, finding a camera angle that would work for the splitting effect, dealing with shaky footage, masking out every object to divide the world into parts, filling the gaps left behind and retiming it all to the music,” says Michos. “It took many tests to get the workflow down, so by the final version I was already prepared.” The result is the encapsulation of Gen Z aesthetics – inventive, hyperactive and most importantly, created by young voices that will soon dominate the visuals effects game. Michos is an artist to keep an eye on.

GalleryMichos: Girl Like Me (Copyright © Pinkpantheress, 2026)

An animation in which a person stands behind a window ledge, watering a row of potted flowers with a blue watering can. Behind them, a white wall is decorated with a grid of floating purple, pink and blue squares.
An animation in which a person in a red dress and heels uses a long roller to paint on a white floor. They paint the words “Let it all go” in blue, alongside a wavy line. A red fire hydrant and two paint buckets sit nearby.

GalleryMichos: Girl Like Me BTS (Copyright © Pinkpantheress, 2026)

An animation in which a person stands outside a white industrial building, wearing a striped skirt and high heels. The scene is layered with colourful digital graphics, including a red “Bus Stop” sign and purple architectural elements.
An animation of a 3D render showing several figures riding a series of intersecting escalators. The figures move slowly along the diagonal tracks against a white background with abstract red and blue lines.
Above

Michos: Girl Like Me BTS (Copyright © Pinkpantheress, 2026)

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Director: @la.urielotus
Creative Direction: @la.uzza
Artist Creative Director: @sianrowe_
Marketing Director: @zakboumlaki_
Production Company: @compulsoryview

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About the Author

Paul Moore

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Paul M (He/Him) is a Junior Writer at It’s Nice That since May 2025. He has a strong interest in graphic design, digital kitsch, multimedia painting, collage, nostalgia, analogue technology and all matters of strange stuff. pcm@itsnicethat.com

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