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An animation in which a variety of 3D icons and a purple character float above a smartwatch. The character’s expression changes as they hover among a donut, a purple armchair and cards reading “Smokey Lake” and “Pollo 13 Space Race”.
An animation in which a variety of 3D icons and a purple character float above a smartwatch. The character’s expression changes as they hover among a donut, a purple armchair and cards reading “Smokey Lake” and “Pollo 13 Space Race”.

Koto creates “weird and lovable” brand for Fitbit’s gamified kids wearable

Rooted in the brand’s latest mission to “move a generation of gamers”, Fitbit’s new smartwatch Ace LTE aims to build an immersive universe in which exercise feels like play.

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Date
8 August 2024

Is there a world where gaming could be good for you? Aimed at 7+ year olds, Fitbit Ace LTE is a pretty unique wearable and fresh proposition for gaming from the smart tech brand. Designed to get kids moving and entice them into the world of activity through immersive gameplay, the device goes beyond Fitbit’s usual step counters or activity trackers for adults — it aims to motivate young people to get active through a range of interactive 3D worlds.

Inside the new smartwatch’s universe, Bit Valley, each user has a personal ‘eejie’, which is a “customisable creature that feeds off your daily activity”. The more you do, the happier this ‘eejie’ is, (think Tamagotchi for Gen Alpha). The device also features GPS tracking and a range of safety features to get parents and guardians onboard.

An animation of the “Fitbit Ace LTE” logo set against a vibrant, radiating background of pink, green, blue and red stripes. The logo and background shift subtly in position and colour.
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Koto: Fitbit Ace LTE (Copyright © Fitbit, 2024)

With the mission to get “a generation of gamers” moving with this new wearable tech for little ones, Google (which bought Fitbit in 2021) approached Koto studio to create a brand for Ace LTE that “spoke to kid’s zest for life” — something that was immediately “bold, playful, weird and loveable”. Starting out with brand research, Koto’s creative director Caroline Fox tells us: “The Ace team came to us with an immensely exhaustive amount of research done on the category, the hardware, the audience, and the tech. They laid an incredible foundation for us to use as a jumping-off point going into creative.”

From their immersion into the world of the product and the consumer, Koto worked on a brand strategy and a visual and verbal identity extending from the watch’s marketing through to digital and packaging. To position Fitbit’s Ace LTE as the “exciting alternative to traditional and sedentary gaming experiences” (and the coolest new thing at school), Koto focused its strategy for Ace LTE around the limitless fun of its immersive games, encouraging “play for play’s sake” and the benefits of movement in and out of the device.

Their brand strategy “Because it’s fun”, became the springboard for the design of all of Koto’s brand touchpoints. Playing off of Google’s creative avatar characters, the team developed a custom typeface called “Eejie-type Sans”. A letterset that Caroline describes as “a bold, larger-than-life typeface, outfitted with the quirks and surprises you’re more than likely to find in the world of Bit Valley — with reference to the watch band’s design thrown in.” Building on this, the Ace LTE wordmark embraces “a ‘zoomy’ perspective reflecting the activated nature of children on the go”, Caroline says.

The vibrant project is the result of a two-year collaboration with Fitbit that “went far beyond creating a brand”, shares Caroline, “it was about truly representing a younger generation of gamers and inspiring motivation to get up and go”. The team at Koto hope that every aspect of the vibrant brand system “resonates authentically with both kids and parents”.

GalleryKoto: Fitbit Ace LTE (Copyright © Fitbit, 2024)

Bold white text reads “GAMIN’ JUST GOT GOIN’” over a landscape of rolling green hills and a blue sky. A white cartoon hand making a peace sign is positioned to the left.
A light blue Fitbit Ace LTE smartwatch floats over a bright green, rolling landscape. The screen shows a colourful 3D render of characters playing with a football and a bicycle. To the left, the Fitbit Ace logo appears, and to the right, text reads “Gaming just got moving.”
An animation in which colourful, textured watch straps curve and float against vibrant backgrounds. They are surrounded by 3D objects and characters, including a pixelated arcade machine that reads “INSERT COIN”.
An animation in which a pink Fitbit Ace smartwatch displays a gaming interface with a blue-haired character and the text “Daily Quests”. The screen then zooms in on the character before cutting to the phrases “Ace the day.” and “fitbit Ace LTE”.
An animation in which a Fitbit Ace LTE smartwatch with a green strap is shown against colourful gradients. The screen displays a message from “Dad” asking “Tacos for dinner?” and an incoming call from “Dad”, followed by the text “Know where your wild things are.” and “call chat, locate.”
An animation in which the phrase “BECAUSE IT’S FUN” repeats in bold, black rows. The text shifts and warps across a background of vibrant pink, yellow and blue gradients.
An animation for the Fitbit Ace LTE smartwatch featuring a series of bright, colourful panels. People wear the watch while moving, accompanied by the phrases “Gamified going”, “A band with big moves” and “To move is to game”.
Four people stand on a green tennis court under a clear blue sky. They wear bright, colourful sportswear in shades of pink, orange and yellow.
An animation in which a bold, sans-serif typeface is revealed line by line against a dark green background. The text begins with “EEJIE-TYPE SANS”, followed by the alphabet, numbers, and various symbols.
An animation in which a line-drawn smartwatch zooms in against a lilac background. The watch is briefly surrounded by floating illustrations of a rocket, a mushroom, a sneaker and a character.
A close-up of several cardboard boxes for the Fitbit Ace LTE smartwatch. The central box features a render of the watch and the text “fitbit Ace LTE” and “by Google”.
A brown leather case for a Fitbit Ace smartwatch, set against a bright pink background. The case features an illustration of a pink roller skate and the text “GLITTERBOMB SKATE” and “ACE BAND 04 ACTIVE”.
An animation in which a purple outline and the text “Introducing Squircle” lead to a series of colourful, rounded frames. These frames showcase a squircle-shaped smartwatch in various colours, alongside the phrases “Let them get weird”, “Gamified going” and “Move like you mean it”. The sequence concludes with 3D renders of a boombox, an arcade machine and a mushroom character, with a final caption reading “A band with big moves”.
An animation of a smartwatch with a purple and green woven strap against a black background with floating pale green clouds. A green character appears on the screen, waving and then singing with a heart shape over their mouth.

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Koto: Fitbit Ace LTE (Copyright © Fitbit, 2024)

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About the Author

Ellis Tree

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Ellis Tree (she/her) is a staff writer at It’s Nice That. She joined as a junior writer in April 2024 after graduating from Kingston School of Art with a degree in Graphic Design. Across her research, writing and visual work she has a particular interest in printmaking, self-publishing and expanded approaches to photography. ert@itsnicethat.com

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