Launch Recite Me assistive technology
A 3D render of three orange spheres with blue lines, resting on a blue diamond-patterned mesh. The scene is set against a light purple, pixelated background.

Inspired by PS1 games and “shitty graphics”, James Marshall’s design portfolio is a welcomed trip to the past

When it comes to his personal work, the New York-based designer cares less about the rules and more about the idea – especially if it comes from the early 2000s.

—
Date
17 June 2022

The resurgence of retro graphics has been on the steady incline for some time now, dominating the worlds of illustration, animation and design in all its nostalgic glory. But no one has hit the mark quite like James Marshall, a multimedia designer from Baltimore who’s now based in the Big Apple.

In his work, you’ll see pixelated graphics outlining basketball games, rubbish bins, graffiti to (very) random objects – the type of subject matter that could easily have been plucked from Crash Bandicoot 2: Cortex Strikes Back. When asked what his influences are, he admits that, if we had asked him this a couple of years ago, he’d probably “rattle off” a list of contemporary designers. Although this still sings true to his pool of influences, James now looks in a few different directions. The first is New York, a surrounding that he “regurgitates” through his creations. “Maybe I’ll find a trash bag that looks like a rabbit, take a picture of it and redraw it into my new zine [more on this below], or maybe I’ll take inspiration from the barbed wire fences that litter the streets throughout my neighbourhood.” Otherwise, it’s the memories from his childhood that reigns supreme; the days spent playing Spiderman on his PS1 and eating bagel bites (a frozen snack pizza bagel… need we say more). “Now that I’m older, I’ve taken a second look at shitty graphics from that era and realised how amazing it actually is, seeing the blurry low-res faces of video games from 2003 really excites me, so now I’m rendering everything I make at 200x200pc (no anti-aliasing).”

An animation in which a green vine with red roses morphs into different heart-like shapes. The figures float above a white picket fence against a plain grey background.
Above

James Marshall: Two Lovers (Copyright © James Marshall, 2022)

To date, James has worn many hats in terms of commissions and in-house work. In the very beginning – after he graduated amidst the global pandemic – he scored an internship at &Walsh, then Sagmeister & Walsh, before freelancing with Luke Hayman and the team at Pentagram. Since then, he’s worked on a plethora of editorial illustrations for publications like The Times, held a position as a senior designer at The New York Times, and is currently freelancing as a designer at Wieden + Kennedy. Whatever hat he’s wearing, he’ll alter his creative process accordingly, often using After Effects or Cinema 4D. Sketching also plays a huge role in the determining of ideas, which is something he’s been doing since his undergrad, “and it’s probably the only way I can actually fully flesh out a project,” he shares. For the more personal and illustrative work, he’s much less “careful” with his sketches: “I don’t really give a shit what happens to it when I’m trying to come up with an idea on the page, I just start.”

So when it came to the making-of his new zine named In Between, James forged all of his inspirations, interests and processes into one; it's his own “digital playground”. Living in Baltimore at the time of creation, James went out on daily walks and took pictures, reinterpreting what he saw through drawings, hand-drawn typography and photography. In this sense, he sees work – like the zine – as less of a “proper” project and more of a way for him to communicate his feelings. “The whole zine is about being stuck in the crossroads of leaving and staying in Baltimore, so you’ll see typography that is a direct response to that,” he concludes. “Baltimore is, and forever will be, my home.”

An animation in which a pink brain is surrounded by coils of barbed wire, a folder icon, a cursor, and a question mark. The elements and the blue and green gradient background shift and vibrate with a glitchy, low-resolution effect.
Above

James Marshall: The New York Times - Opinion (Copyright © James Marshall, 2022)

An illustration is pinned to a chain-link fence topped with barbed wire. The artwork features abstract, colourful shapes and a grid pattern above the word “BPMESS0”.
Above

James Marshall: Cover of Zine "In Between" (Copyright © James Marshall, 2021)

An animation in which a black, bubbly shape morphs into the word “THOROUGH” in a bold, blocky typeface. The text then reverts to the abstract, fluid form against a plain grey background.
Above

James Marshall: Logo Experiments for Thorough (Copyright © James Marshall, 2022) 

A collage of smiley faces across a white double-page spread. At the top, the word “smile” is written in colourful, expressive lettering. Below are four images of smiley faces in varying sizes, including graffiti on a shutter and a small drawing on a square of paper.
Above

James Marshall: Spread From Zine "Curious" (Copyright © James Marshall, 2022)

An animation of a bright, multi-coloured grid containing various symbols. The text “5G” and dollar signs morph and pulse against vibrant backgrounds of blue, green, orange and pink.
Above

James Marshall: The New York Times - On Tech (Copyright © James Marshall, 2020) 

An open book showing two contrasting pages of drawings. The left page features a bold, black and white sketch of a heavy metal chain coiled into a circle. The right page is a colourful collage of outlined hearts and chain fragments in red, blue, green and yellow.
Above

James Marshall: Spread From Zine "You 2" (Copyright © James Marshall, 2022) 

An animation of a diamond-patterned wire fence overlaid on a blue and white background. The blue and white shapes shift subtly behind the mesh.
Above

James Marshall: Hole In The Sky (Copyright © James Marshall, 2021) 

A black and white zine lies open on a dark asphalt road. One page features a comic-style speech bubble with the word “GO!” while the other shows a metallic, horn-shaped object.
Above

James Marshall: Spread From Zine "In Between" (Copyright © James Marshall, 2021)

An animation in which silver, capsule-like shapes are arranged in a rectangular frame and a central circle. The shapes shift and rotate subtly against a grainy, gradient background of blue, green and yellow.
Above

James Marshall: The New York Times - Opinion (Copyright © James Marshall, 2021)

An animation of a distorted, neon-coloured logotype that reads “CANARSIE” against a plain grey background. The text vibrates and shifts subtly with a glitchy, chromatic effect.
Above

James Marshall: Canarsie (Copyright © James Marshall, 2022)

Hero Header

James Marshall: Fight On The Court (Copyright © James Marshall, 2021)

Share Article

About the Author

Ayla Angelos

—

Ayla is a London-based freelance writer, editor and consultant specialising in art, photography, design and culture. After joining It’s Nice That in 2017 as editorial assistant, she was interim online editor in 2022/2023 and continues to work with us on a freelance basis. She has written for i-D, Dazed, AnOther, WePresent, Port, Elephant and more, and she is also the managing editor of design magazine Anima. 

It's Nice That Newsletters

Fancy a bit of It's Nice That in your inbox? Sign up to our newsletters and we'll keep you in the loop with everything good going on in the creative world.