What sort of designer should I be?

Generally there are four paths you could take as a designer. Here, we spell out what those are, the types of work you might do, and each one’s pros and cons.

Share

Wise Guides is an advice series for creatives navigating the first years of their creative careers. In this piece, Jaheed Hussain looks at the four types of designer you could be, and speaks to practicing designers – as well as sharing his own experience – to explore the ins and outs of each as a career choice.

I’ve never really been able to explain what I do to my parents. Graphic design’s such a broad term that it’s difficult to narrow it down to a few short sentences. But here’s one that I can write: it’s a strong career choice that’ll take you places.

Before I get to where the road leads, I want to acknowledge that it’s not easy. According to a LinkedIn survey, 47 per cent of entry-level design roles ask for years of experience.

That’s a problem I ran into headfirst after graduating. My lack of real-world experience led to many rejections, but ultimately, I landed a small, badly paid, design internship at a small agency in Manchester. Then, my second challenge appeared. The expectation to be proficient in every skill possible. I’m talking about being a designer, social media master, and photographer all rolled into one.

I needed some freedom and a chance to hone my skills, so full-time freelance became my passion, where I worked for global brands like Spotify, organisations like the Musician’s Union, and local agencies like Serotonin. My nomadic lifestyle didn’t feel real at times, and imposter syndrome reared its head, but all of this means I’m well-placed to speak on the paths open to young designers.

Below, I outline four general paths you could take. There are first-person accounts from incredible designers, who’ll paint the picture of what a typical day looks like, the skills they use, and the best (and worst) bits about each role.

Working in-house at a brand

A typical day involves a steady balance of short and long-term tasks across various touchpoints. It’s likely that you’ll find yourself confined to a certain set of guidelines, so you’ll need strong branding skills, a passion for consistency, and a knack for following rules. This might also mean that the job could feel a bit more laid-back, leaving you to take your time on projects and refine your skills in different bits of software. That’s one thing freelance senior designer, Grace Abell, resonated with; she says that emerging talent should “focus on becoming highly skilled in everyday software”.

“Someone I once knew told me in-house is where designers go to die, but I feel as though it’s the opposite – you produce more meaningful work.”

Tan Nguyen

Chances are that you’re stuck designing for one brand. Now, that doesn’t necessarily fall into either of the pro or con categories; it’s all dependent on you and what you’re into. Speaking to Tan Nguyen, a middleweight designer at PHMG, he believes you’re in a “unique position to know the brand from the ground up”. He continues: “Someone I once knew told me in-house is where designers go to die, but I feel as though it’s the opposite – you produce more meaningful work.”

Drawing from my own experiences, things could end up feeling repetitive. Back when I worked at Spotify internally, my work focused on creating templates and guidelines using their now famous brand. I found myself working on projects that looked great, but gave a sense of deja-vu that I just couldn’t shake off, which is food for thought if you’re more of a creative adventurer.

Working for a studio

Echoing Katie Cadwell in It’s Nice That’s latest Creative Career Conundrum, the beauty of working at a studio means you can apply your creativity to an array of problems. Often, studios have a close-knit, collaborative atmosphere with more opportunities for artistic expression and experimentation, plus the ability to work on one-of-a-kind projects. You’ll probably deal with clients face-to-face, too – a point I'll get to a bit later.

That said, working on several jobs at once brings a fluctuating workload, offering high intensity days and tight deadlines aplenty. Heidi and Halah El-Kholy, two sisters behind Salt and Sister Studio, declare their typical day as “not very exciting”, with their working hours extending up to 14 hours long. “We’ve definitely done 11-plus hours in a day because we needed to”.

“I love to see a creative’s self-initiated work. I think you learn more about a person’s personality, interests, ambitions and skills, that don’t hold the same ingredients you see from client briefs.”

Craig Oldham

At the Office of Craig, founder Craig Oldham aims for a balanced workload, revealing “everyone’s days are similar in terms of tasks, exposure, and experience to the variety of projects”. And when it comes to hiring talent, he wants young designers to be able to “think” and “be interested in something”. “For me, I love to see a creative’s self-initiated work. I don’t really care why or what, but I think you learn more about a person’s personality, interests, ambitions and skills, that don’t hold the same ingredients you see from client briefs.”

Speaking of, you’ll need a firm grasp of the latest software and trends in a studio environment. On top of this, you’ll need interpersonal skills. I firmly believe that being able to connect with people, actively listen, and empathise with their needs is effective communication. And when you combine this with your talent on-screen, you’ll do wonders when it comes to the actual work.

Working for an agency

Similarly to a studio, agency life is dynamic and fast-paced with frequent meetings so the team can align on project goals and discuss client feedback. Eve Warren, a senior designer and art director at Love, says her typical day “ranges from brainstorming sessions to creating initial sketches or working on designs and presentation decks” but reiterates “no day is the same”.

“There’s no better experience in your early days than working in an agency, surrounded by talented peers and experienced heads, focusing on the work rather than running a business.”

Luke Tonge

Luke Tonge, independent graphic designer, mentor, and one of the many brains behind Birmingham Design Festival (BDF), emphasises: “There’s no better experience in your early days than working in an agency, surrounded by talented peers and experienced heads, focusing on the work rather than running a business.” He prefaces that younger talent nowadays are more capable than ever to take on clients themselves – but the biggest obstacle is “whether they have a pipeline of work without having much experience”. At an agency, you’ll be able to build exactly that.

When asked about her career so far, Eve says: “working for a big design agency versus small studio offers distinct experiences. At a smaller studio, I often had to wear multiple hats. As I progressed, I specialised in more skills, working with high-profile clients.” And with Love as large as it is, Eve appreciates the diverse perspectives too. “When you bring together a bunch of creative minds, you stir up a whirlwind of fresh ideas.” In contrast, working with so much talent could tempt you to judge your performance by others’ standards, but Eve advises designers to “be patient” and try not to compare yourself. Senior digital designer, Vigour, adds: “Everyone is different – spend more time exploring who you really are.”

Working as a freelancer

Designer Hannah Valentine perfectly describes freelancing as a “mixed bag” and says she’s “really lucky to work on all sorts of projects”. However, she modestly adds that part of her work is “trial and error, learning on the job, and Googling how to do things” – because she doesn’t have a team to turn to for help. This raises an important point. Human beings are social creatures, and in my experience loneliness is fairly common in the freelance world. To overcome this, Hannah believes that “immersing yourself in your community, chatting to your peers, commenting on people’s work online, and engaging in your industry” brings authentic connections.

This is exactly what Luke’s earned a reputation for, whether he’s working on BDF, spending time with friends and clients, or helping at The Jointworks. “My bud Keith and I run a monthly drop-in day at The Jointworks called Friday Feedback where we offer advice to young designers, so you’re very much not alone.” Collaborations aren’t always promised though. “Freelancing is honestly less collaborative than I’d like. I’m envious of others who have regular creative partners.” Luckily, Luke does have a ton of folks he can call on – like Dan Alcorn, who he spends so much time “scheming and dreaming about BDF with”, as well as Zoe Barker and Dan Silverstone, to name a few – but this is only the case because of freelancing.

“At a smaller studio, I often had to wear multiple hats. As I progressed, I specialised in more skills, working with high-profile clients.”

Eve Warren

In essence, life’s more varied. Some days you might not even be designing. Your time could be spent chasing up invoices, responding to emails, and creating social media content to attract new clients. And really, that’s what it’s all about as a freelancer. Hannah encourages young designers to be proactive in sharing their work no matter what it is: “it’s all valid and shows the world what you bring to the table. You never know who’s seeing it and what opportunities might come.”

Deciding which designer you should be comes down to you. From navigating entry-level hurdles to choosing between each path, you’re greeted with rare experiences and plenty of demands whatever your choice. In-house provides stability and deep brand knowledge, studios and agencies foster collaboration in a fast-paced environment, while freelancing grants autonomy and flexibility.

There’ll be challenges along the way, but across every role you’ll learn how to grow and adapt from your setbacks. Just ask yourself: ‘what appeals to me most?’ ‘what type of projects do I want to send out into the world?’ and ‘where do my passions and interests lie?’. Once you’ve identified a starting point, however small, you’ll hopefully be able to describe exactly what you do to your parents.

How to stand out when you’re starting out

Creative Lives in Progress shares its top tips and guides to everything from CVs, portfolios, networking and job applications, to using social media and personal projects to your best advantage.

Read now

Creatives’ legal FAQ: lawyers answer the big questions creatives always ask them

Two legal firms give their top tips navigating everything from copying and AI to contracts and sharing work online.

Read now

Finding creative community, outside of art school

We explore different ways to find creative support networks outside of a formal education, to build a sense of community as you kickstart your career.

Read Now

Navigating the ebb and flow of creativity and motivation

Stuck in a rut? We assess the many reasons you can’t get motivated, and offer some techniques to get back on track.

Read now

Share Article

Further Info

About the Author

Jaheed Hussain

Jaheed Hussain is a graphic designer and copywriter based in Manchester, previously working for the likes of Spotify, Ace and Tate, and Serotonin. He’s a huge fan of visual identities, typography, and loves working with words. He’s also the founder of Fuse – a collective uplifting underrepresented creatives – where he helps run events in the city, spotlights artists, and highlights opportunities through Fuse’s monthly newsletter and socials. You’ll find him sharing newer stuff on Instagram.

It's Nice That Newsletters

Fancy a bit of It's Nice That in your inbox? Sign up to our newsletters and we'll keep you in the loop with everything good going on in the creative world.