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Large, orange 3D letters and numbers spell out “99U” on a dark, reflective floor. The figures are lit from below, casting a red glow across the surface.
Large, orange 3D letters and numbers spell out “99U” on a dark, reflective floor. The figures are lit from below, casting a red glow across the surface.

When anyone can make anything, personal taste and craftsmanship matters more than ever

Where does AI belong in your practice? At the Adobe 99U Conference, the discussion went beyond AI unease to instead explore where creative adoption can be more useful, intentional and bespoke.

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Date
19 October 2026

The 13th edition of Adobe’s 99U Conference returned in 2026 after a five-year hiatus, bringing together an array of industry leaders and creative thinkers for a day of community, connection and thoughtful dialogue. At the centre of many conversations was AI, and its use as, yes, a tool for speed or efficiency, but also as a catalyst for deeper conversations about human taste, craft and discernment in creative work.

Across talks, panels and workshops – featuring speakers from the Adobe Creative Collective including Stefan Sagmeister, Tina Roth Eisenberg and Scott Belsky – interesting questions arose about the current creative climate and, in particular, what happens when the act of making becomes easier. The answer seemed to be that the most valuable part of the creative process happens earlier: in the human judgment, taste and decisions it takes to determine what is worth making, why it matters, and what makes it original.

Recent research from Adobe found that most creatives are still working out exactly what to do with AI, and where it belongs in their practice. Several speakers argued that this uncertainty might actually be useful. Rather than treating AI as something to embrace or wholly reject, the speakers continued to return to the idea of using AI as deliberately as possible. The point is not to have an AI policy for everything but rather to know which parts of your process you actually value and what’s worth experimenting with.

GalleryAdobe: 99U (Copyright © Adobe, 2026)

A person stands on a stage in front of a large screen that reads “Having something they call SUCCESS!”. They wear a black skirt and white socks, gesturing while speaking to a dark audience.
A person in a bright green pleated dress looks off-camera with a smile. They stand in a crowded room, surrounded by other people watching an event.

There was also a defence of friction, with several analogue creatives drawing comparisons between the happy accidents of print-based, physical methods and the imperfections that can emerge through automation, arguing that these flaws should be celebrated as an act of resistance to polished perfection. A useful idea that arose was to counterintuitively (and deliberately) introduce inconveniences to one’s process, such as sketching before generating or imposing time restrictions. This all fed into the term of the hour, that being taste. When everyone has access to increasingly capable tools, having access to the tools becomes less distinctive. Here, selection becomes the skill – knowing which idea deserves further development, what’s worth keeping, and recognising when something’s good versus what’s competent.

Two people sit in black armchairs on a stage, engaged in conversation. Behind them, a large screen reads “Reclaiming responsibility and creative intelligence” and lists the names “Brooke Hopper” and “Ovetta Sampson”. To the right, two large, red 3D numerals form the number “99”.
Above

Adobe: 99U (Copyright © Adobe, 2026)

These discussions showed the resurfaced importance of individual voice and specific personal perspectives, with the conference repeatedly returning to lived experience and storytelling as fundamental factors in creating good, original work. In many ways, showing a realignment to pre-AI perspectives, whereby the aptitude and creativity of the designer at hand outweighs the technical efficiency of their workflow. To this end, a clear takeaway from 99U was a reminder of not letting doing replace thinking. When the gap between having an idea and producing something is so significantly reduced, it becomes easier to skip testing, refining or iteration.

Perhaps the continued evolution of creative practices won’t prioritise faster production, but instead value better judgement, room for mistakes, reasoned perspective and more intentional use of tools. In an age of abundance, as Adobe has coined it, the challenge may be less about what we can make, and more about deciding what is worth making, and making it well. As Tina Roth Eisenberg puts it, “when you want to live a creative courageous life, you just need a support system that has your back.” She concludes: “creativity and community are not nice to haves, they are the infrastructure that make meaningful change possible.” Perhaps, alongside better tools, the creative communities we build around us will be just as important to what comes next.

GalleryAdobe: 99U (Copyright © Adobe, 2026)

A person in a peach jacket and white trousers stands on a stage in front of a gold curtain. Behind them, a large screen displays a person in a suit alongside the text “Designer as policymaker, artist, translator host, researcher, organizer, institution-builder, cultural critic, public infrastructure, CEO and community developer.”
Four digital screens are set into a striped wooden wall. The screens display a “Welcome!” message, a red abstract pattern, a “Schedule” of events, and a blue “99U” logo.
A person stands with their back to the camera, holding a red and pink patterned umbrella that obscures their upper body. They are positioned in front of a wide set of blue stairs under a dark ceiling with linear lights.
Two people smile and laugh together in a crowded, modern indoor space with geometric ceiling lights. One person wears a purple corduroy shirt and a lanyard, while the other wears a light blue top and a patterned headscarf.
A group of people gather around a large white display board that reads “Chart your creative process”. The board features a series of colourful circles and connected lines, resembling a flow chart.
A person holds a spool of purple thread in front of a white pegboard. Red strings connect various labels, including “Post-its everywhere”, “Notebook chaos” and “One running doc”.
Two people sit in black armchairs on a stage, engaged in a conversation. Behind them, a large screen displays a webpage titled “Mutant Materials in Contemporary Design”, while large red 3D letters spell out “99U”.
A person in a red T-shirt and white trousers walks across a stage. Behind them stand three large, red 3D letters and numbers that read “99U”.
Three people sit in armchairs on a stage, talking in front of a large screen. The screen displays two black and white portraits of a person alongside a detailed text prompt.

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Adobe: 99U (Copyright © Adobe, 2026)

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