Chris (Simpsons artist) on kissing, art, life and controlling Joe Lycett by the hair (like Ratatouille)
You’ve been kissing wrong your whole life – and the legendary internet cartoonist Chris (Simpsons artist) is here to show you how to do properly in the first of a trio of instructional animated shorts.
- Date
- 13 February 2026
- Words
- Paul Moore
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I’ve never believed in so-bad-it’s-good. But whenever I see Chris (Simpsons artist)’s work, I’m reminded of what so-bad-it’s-good means is: alternatively good. Weirdly good. Good in a way that you can’t anticipate. In the 2010s, it was nearly impossible to navigate the internet without bumping into his bizarre characters – malformed versions of The Simpsons family, Steve Jobs with bug-like eyes and a giant arm holding an impossibly long iPhone, skin coloured rats wearing party hats. His cartoons remix pop culture and make it so strange that it forces you to recognise how strange pop culture actually is. His 2020 book How to Make Friends with Strangers and Stay Friends Until You Die: A Really Inspirational Guide to Friendship offers gloriously useless life tips on everyday topics. One illustration shows a man putting a hot dog into a dolphin’s blow hole, which is an image I’d like to not think about. Another shows a woman walking a giant exotic bird which walks on human legs.
You can expect more of the same in his new animation series im glad i know that now thank you, in collaboration with Blink Industries and animation director Mike Greaney – it also marks the first time Chris’ work has been animated in full motion. Blink Industries have always been the first to champion original creatives, which is why the nightmarish poignancy of this new trio of shorts (titled kissing, phones and death) feel at home with the BAFTA-nominated development and production studio. In celebration of the meeting of strange minds, Blink have created an unique range of merchandising, including hand-moulded, limited edition ‘flammable wax artworks’ (each piece is accompanied by a certificate of authenticity signed by Chris and when they’re gone they’re gone!)
The first of the trio of films is kissing, an instructional guide on how to romance a partner and most importantly, how to kiss. Spoiler, it’s not exactly about locking lips. Think more about laying a crystal egg made of love on your partner. It’s Nice That sat down with the mysterious Chris (Simpsons artist) himself and Matt Greaney to talk about the overall vision in developing these short animations, how they brought these unique sense of humour to life and what it was like working with comedian Joe Lycett.
Chris (Simpsons artist): im glad i know that now thank you (Copyright © Blink Industries, 2026)
It’s Nice That:
Chris, your work has famously relied on a specific kind of physical distortion (extra fingers, elongated necks, bizarre intimacy). How does that translate into fully-animated motion for the first time?
Chris (Simpsons artist) (CSA):
Animation let me explore the awkwardness between movements like the pause before a kiss or a blink that lasts a little bit too long or a hand that doesn’t quite know where it should rest and when I draw pictures all of these things are frozen but in animation they can breathe which I really like.
INT:
Your MS-paint style emerged at a time when lo-fi aesthetics were put into high-effort projects (for example, the ‘badly drawn’ trend, The Big Lez Show, etc). Why do you think, even after a decade, that your illustration style continues to be hilarious and relatable?
CSA:
I think the way that I draw looks quite simple which I really like because when something looks perfect and polished people often ignore it but when something looks a little bit fragile or imperfect then in a way they can see themselves in it and I have never ever chased a trend and I have only ever drawn the only way that felt naturally to me at the time and I just never stopped so I suppose after a while that stops becoming lo-fi and just becomes who I am.
Chris (Simpsons artist): im glad i know that now thank you (Copyright © Blink Industries, 2026)
Chris (Simpsons artist): im glad i know that now thank you (Copyright © Blink Industries, 2026)
“I enjoy writing just as much as I enjoy drawing and I actually might like writing a bit more.”
Chris (Simpsons artist)
INT:
There was always some kind of story in your illustrations: often short, Times New Roman captions that touch on mundane-surrealist themes. How do you expand that shower-thoughts, fever dream logic into animated films that are five or more minutes long?
CSA:
I enjoy writing just as much as I enjoy drawing and I actually might like writing a bit more because you can say loads when you write and people always say a picture says a thousand words but that is a lie because a picture says no words because I saw the Mona Lisa in an art gallery once and she didn’t say anything she just stared at me for ages and when we started making the films it wasn’t about stretching one joke over five minutes it was about looking for what was underneath the joke like in the kissing episode it becomes about vulnerability and in the phone addiction episode it becomes a story about loneliness and longing and in the death episode it becomes a story about holding someones hand for the last time because most of all of us will hold that hand or have ours held and that is a beautifully sad thing that connects us all.
INT:
Mike, you’ve worked on projects like The Future of Everything which have a very specific Australian chaotic energy. How does that mesh with Chris’ more deadpan British surrealism?
Mike Greaney (MG):
Chris’ comedic sensibilities are so singular: this combination of deadpan British humour, internet surrealism and gentle naiveté. I feel like this process was less one of getting on board with a particular cultural style, and more about trying to mind meld with Chris, who has such a particular voice that I wanted to honour.
Chris (Simpsons artist): im glad i know that now thank you (Copyright © Blink Industries, 2026)
Chris (Simpsons artist): im glad i know that now thank you (Copyright © Blink Industries, 2026)
Chris (Simpsons artist): im glad i know that now thank you (Copyright © Blink Industries, 2026)
“People always say a picture says a thousand words but that is a lie because a picture says no words because I saw the Mona Lisa in an art gallery once and she didn’t say anything.”
Chris (Simpsons artist)
INT:
How was it working with Joe Lycett as the narrator of these shorts? I didn’t know there was a way to give a voice to the dryness of your sense of humour, but here we are.
CSA:
I loved working with Joe Lycett and when we were doing the voice recordings for I’m glad I know that now thank you I actually sat on Joe Lycett’s head and I controlled him like the rat (whose name is called Ratthew from the film Ratatouille) did to the chef but instead of making him cook pasta I massaged Joe’s throat with my fingers to make him talk and even though I strangled him by accident and he had to spend four nights in St Mary’s Hospital and he nearly died twice I am still so proud of him and I hope that he will consider working with me again once he has learned to walk and talk again because he did a really good job at guiding the story with his voice in a beautiful way that is both warm and dry at the same time and it felt like it had always belonged there.
INT:
That’s nice.
Chris (Simpsons artist): im glad i know that now thank you (Copyright © Blink Industries, 2026)
Chris (Simpsons artist): im glad i know that now thank you (Copyright © Blink Industries, 2026)
Chris (Simpsons artist): im glad i know that now thank you (Copyright © Blink Industries, 2026)
INT:
Both of your works often balance genuine sweetness (how to kiss, how to navigate phone addiction, how to deal with death) with body horror. How do you decide when to lean into the “ick” factor versus the heart of the story?
MG:
Comedy, sentimentality and horror are all sides of the same dice. They’re extreme emotional reactions that shock you out of autopilot and make you think differently about the world around you and what you’re experiencing.
When I was a kid, an old guy had a heart attack and collapsed at a church function my family was attending. So we’re waiting for the ambulance to arrive and this guy’s wife is freaking out and they’re giving him CPR. And all the while the unconscious dude was farting like crazy. Just like super loud, cartoon style farts that everyone was doing their best to ignore. My little brother found it too funny and my mum had to take him out of the room.
Life’s always like that, never 100 per cent comedy or 100 per cent tragedy, it’s always a mixture of body horror and sweetness.
CSA
Bodies are strange and love is strange and growing old is strange and we leak and tremble and hold hands through it all even if it makes us feel uncomfortable because that is life and even amongst the horror of life there is always a sweetness to be found inside of it and that is what I like to focus on because it is a good reminder that we are all human and humans are a bit strange and a bit horrible and a bit disgusting but when you find just the right spot in between the horror of life you will often find the sweetness that is hidden amongst it and that is quite a nice place to stand still for a moment and have a quiet look around.
Chris (Simpsons artist): im glad i know that now thank you (Copyright © Blink Industries, 2026)
Chris (Simpsons artist): im glad i know that now thank you (Copyright © Blink Industries, 2026)
Chris (Simpsons artist): im glad i know that now thank you (Copyright © Blink Industries, 2026)
“Bodies are strange and love is strange and growing old is strange and we leak and tremble and hold hands through it all.”
Chris (Simpsons artist)
INT:
Blink Industries has a reputation for pushing the boundaries of weird shorts, such as Don't Hug Me I'm Scared. What did they bring to the table that made them the right home for this specific project?
MG:
The whole gang at Blink, especially our producer Ayoola Solarin, really helped to find the voice and tone of the series. They really got what Chris was trying to do, so there was always this energy on the project of ‘how can we make this more Chris’.
They were also great at temperature checking things like storyboards and animatics, and flagging when it felt like I had maybe strayed too far into goofy territory which would undercut the delicate style of the scripts. We were always in really safe hands with Blink, and we knew it. This is the company that made DHMIS which is maybe the best piece of internet age surrealism ever made.
INT:
How about you, Chris?
CSA:
Blink are some of the best people I have ever worked with and like Mike I have to do a shout out of my mouth to Ayoola, our producer, because she and the rest of the team knew exactly where I wanted to go and were great protectors of my precious world and they guided me along very nicely and even pushed me further than I thought it was possible for myself to go which was also very nice.
INT:
If you had to describe the “vibe” of the series in three words – keeping in mind Chris’s unique way with words – what would they be?
MG:
Something I learned on this project is how deceptively difficult it is to capture Chris’ style in words. So I’ll leave this up to the (Simpsons artist) himself.
CSA:
Really really good.
Chris (Simpsons artist): im glad i know that now thank you (Copyright © Blink Industries, 2026)
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Further Info
instagram.com/chrissimpsonsartist
blinkindustries.tv
Creator & writer: Chris (Simpsons artist)
Director: Mike Greaney
Production Company: Blink Industries
Executive Producers: James Stevenson Bretton, Benjamin Lole
Producer: Ayoola Solarin
Storyboard: Mike Greaney
Animation: Alina Besanidou, Weiden Wong and Mike Greaney
Compositor: Stephen McNally
Character and background design: Chris (Simpsons artist) and Mike Greaney
Narrator: Joe Lycett
Theme song: Sam Preston & Jordan Cardy
About the Author
—
Paul M (He/Him) is a Junior Writer at It’s Nice That since May 2025. He studied (BA) Fine Art and has a strong interest in digital kitsch, multimedia painting, collage, nostalgia, analogue technology and all matters of strange stuff. pcm@itsnicethat.com
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