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A painting of a shark leaping from a blue sea onto a yellow wooden pier. The shark is captured mid-air, its head hovering just above the planks.

Falling under the map: Sasha Yazov’s airbrush art of The Sims turns pixels to paint

In these screenshot-realistic paintings, the artist depicts the aesthetics of late-2000s video games – except not quite the way we remember them.

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Date
30 June 2026

The contemporary airbrush scene is quite fascinating. In the 70s, James Rosenquist’s Marilyn would use stencils and collage aesthetics in a fine art setting, whereas H.R Giger would become a household name through his nightmarish metalscapes, realised through the tool’s potential for realistic textures and burnished gradients. It’s what makes us nostalgic for old-school advertising, if it’s for cigarettes or the iconic movie posters of Drew Struzan. Somewhere along the way, one can notice that this little process of blowing paint onto a page lends itself particularly well for the cartoonish, the fantastical, the unreal – in fact, Georgia-based artist Sasha Yazov was one of the first of the new wave of airbrush painters to approach the unique world of video game aesthetics with the often overlooked practice.

Like many artists, Sasha was obsessed with video games as a kid, drawing scenes and characters from games and cartoons from memory, even in kindergarten. Later on as a teenager, Sasha became enamoured with the styles of Rūté Merk and Alex Colville, the latter of which long predates the aesthetic of low polygon characters and the low-res fuzziness of early 3D video games. “Back then, not many people were using airbrush the way it’s used now in contemporary painting and at some point I realised it was the perfect tool for rendering digital artefacts on a canvas,” says Sasha. Artefacts is a great word for it, because Sasha’s paintings feel like explorations into the long-gone, dead servers of our childhood gaming worlds – these games’ aesthetics are a driving factor in our cultural nostalgia for 2000s computer games. Compared to the vibrant and massively popular worlds of today’s Fortnite, where hundreds of moving images can co-exist at once on-screen, games like The Sims, Morrowind or miscellaneous life simulators feel strangely barren, haunted even.

A 3D render of a distorted kitchen with a black and white checkered floor. A wooden door and cabinets lean at unnatural angles, while a yellow cereal box sits in the foreground.
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Sasha Yazov: CS_Rats (Copyright © Sasha Yazov, 2022)

Fascinatingly, Sasha is all about magnifying the traces of how people exist inside virtual worlds. He spends a lot of time exploring old forgotten gaming forums where people have shared custom downloadable content, which becomes the foundation for his work. These aren’t just painted screenshots, but windows into the way people have moulded 3D environments around their fantasies. Due to his deft application of airbrush paint, Sasha is capable of capturing unique transparent elements from video games (such as microbial monsters, ominous glows, ghostly auras and cloudy glass), and with stencilling he can replicate the uncomplicated geometrics of PlayStation 2 era digital environments. It’s simultaneously detailed and alive while feeling flat, faraway and false. “It’s strange to me that people describe my work as low poly almost out of habit. I wouldn’t really call it low poly though,” says Sasha. “It’s closer to what you’d call mid poly.”

“The Sims became deeply embedded in my painting style. It’s a really great generator of randomness and also a tool for personalisation of your virtual life. In many ways I used The Sims 2, and sometimes The Sims 3, almost like a 3D editor,” says Sasha, whose perspectives and painted environments look like a video game-turned-inside-out, with glitched angles and fan-modified character models. It feels like the viewer has fallen underneath the map, seeing the world in its skeletal, forbidden form. “I think a lot of people misunderstand my intentions and assume my work is only based on nostalgia. But if you really look closely at my paintings, they rarely feature default locations from games or the most recognisable gaming imagery,” says Sasha. “What interests me is what people were searching for inside these games when they were trying to escape reality.”

A 3D render of a figure with green skin wearing high-heeled sandals. They are positioned within a distorted, futuristic environment of intersecting metallic beams and glowing green panels.
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Sasha Yazov: Untitled (Copyright © Sasha Yazov, 2026)

A painting of two people sitting close together in a grey room. One person wears a white shirt and black trousers, while the other wears an orange jumpsuit with the number “095” on the chest.
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Sasha Yazov: Untitled (Copyright © Sasha Yazov, 2022)

A 3D render of a brown ribbed lounge chair floating in a futuristic, blue-toned room. The space is filled with geometric shapes and glowing yellow panels.
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Sasha Yazov: Chair (Copyright © Sasha Yazov, 2024)

A digital collage of fragmented scenes. A person in a purple beret is shown alongside a brown dog, a slice of pie, a briefcase, and a small medical building with a red cross.
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Sasha Yazov: Memories (Copyright © Sasha Yazov, 2024)

An illustration of a white puppy with black spots peering over the edge of a wooden pier. Below them, a small duck floats in blue water among green lily pads and pink flowers.
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Sasha Yazov: Puppy And Duck (Copyright © Sasha Yazov, 2022)

An airbrushed illustration of a person lying on a red and white striped towel. They hold a small black razor to their ankle.
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Sasha Yazov: Untitled (Copyright © Sasha Yazov, 2021)

A 3D render of two figures in a surreal city scene. One person in a brown dress and sunglasses stands still, while another person in a pink top hugs a figure in blue. A bright green car with a red bow on the roof sits behind them, alongside floating yellow smiley faces.
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Sasha Yazov: Untitled (Copyright © Sasha Yazov, 2023)

A painting of a snowman wearing a black top hat and a brown scarf in a misty, dark forest. A floating deer head hovers to the right, while a tiered candle holder with lit white candles sits in the foreground.
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Sasha Yazov: Winter (Copyright © Sasha Yazov, 2022)

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Sasha Yazov: Shark (Copyright © Sasha Yazov, 2020)

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About the Author

Paul Moore

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Paul M (He/Him) is a Junior Writer at It’s Nice That since May 2025. He has a strong interest in graphic design, digital kitsch, multimedia painting, collage, nostalgia, analogue technology and all matters of strange stuff. pcm@itsnicethat.com

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