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An illustration of a small, caped figure walking through a dark, misty forest of towering trees. The figure holds a glowing orb, while other small lights rest on thin branches above.

This immersive illustrated game reimagines Armenian folklore for the digital age

Players can join Prince Areg on his quest to find a mythical bird in a powerful tale of self-discovery and resilience.

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Date
20 November 2024

The Armenian folktale Hazaran Blbul begins with a tragedy. A generous king opens his palace to the people, only for a child to be trampled in a greedy stampede. The grandmother of the child punishes the king with a curse that can only be lifted by a mythical birdsong. Determined to restore peace, the young Prince Areg embarks on a perilous quest to save his father’s kingdom.

This tale was passed down orally for centuries before it was published, first as a poem and then a fairytale in the early 20th century. Now, it’s taken on a whole new life in the digital age. The Bird of a Thousand Voices is an immersive game that follows Prince Areg through a magical duotone landscape, illustrated by Khoren Matevosyan and scored by Tigran Hamasyan. Intense, atmospheric, and emotional, the music serves as a narrative guide – a vehicle for viewers to experience the prince’s emotional journey as well as the physical quest.

Made in collaboration with filmmaker Ruben Van Leer, the game is designed to evoke the experience of “moving through a painting”, achieved through a side-scrolling play inspired by old-school games. The game is part of a wider “transmedia narrative”, existing alongside an album, film and theatre production. Each element connects, but they are also treated as standalone works that focus on different aspects of the story. The theatre piece is about the strength of Manush, Prince Areg’s love interest, while the film element explores the past and present of the Armenian landscape. The game is more introspective: “Players experience Areg’s journey as he integrates his shadow-self – the ‘bird’ within,” explains the film director, Ruben. “This story encourages us to look inward and reconnect with what sustains us – nature, community, and cultural roots."

Tigran’s score is the project’s emotional backbone, weaving the story’s universal themes into the gaming experience. “Composing the score has been a deeply personal journey,” he says. Born in Armenia in 1987, Tigran moved to California when he was 16. Four years ago, he moved back to Armenia with his family. This offered an opportunity to explore his heritage through music. “This folktale, like many Armenian stories, speaks of courage, sacrifice, and rebirth,” he reflects. “I wanted the music to span a range of emotions – from urgent, intense jazz-metal-rock to quiet, ethereal soundscapes that reflect Prince Areg’s journey.”

Illustrator Khoren shares a deep connection to the story too. “As a child, my father read it to me… I remember it vividly,” he says. Khoren conceptualised the visuals in direct response to Tigran’s music. “When I listen to [his] compositions, I feel the need to immerse myself in his flow, aligning my work in unison,” he explains. “Fairy tales are fascinating in their layered structure, and there are countless ways to interpret them.”

Ultimately, the story is both timeless and universal. “This story, Armenia’s current state, and possibly the entire world’s situation today, urge us to confront questions of resilience and renewal,” says Tigran. At the end of the tale, Prince Areg finds the bird; but it’s not just his father and the kingdom that finds peace. In mythology, the bird symbolises wisdom. In that sense, Areg’s journey is one of personal transformation, where the bird represents not only the restoration of his kingdom but also his own inner awakening – an arc that we can all relate to.

Gallery(Copyright © Truth.io / Khoren Matevosyan, 2024)

An illustration of a small, glowing figure holding a sphere of light in a dark, cavernous hall. They stand before a colossal stone statue of a face wearing a pointed hat, while giant eyes peer from the shadows behind them.
A 3D render of thick, dark grey tentacles twisting through a starry void. Numerous realistic eyes are embedded along the length of the limbs, staring in different directions.
An illustration of a symmetrical, ornate hall with arched ceilings and intricate latticework. A large screen in the centre reads “The Bird of a Thousand Voices” and “Tigran Hamasyan”, with a “Play” button below.
An illustration of a pale face with curly hair, set against a dark, swirling background. A large, dark, feathered wing curves across the figure’s head, with a single eye staring forward.
A 3D render of a game design sheet in monochrome. It features various character models, including a winged horse and figures in armour, alongside UI elements like eggs, menu icons and a set of stars. Text on the right lists “Font1 Name -Pixels” and “Font2 Name -Early Gameboy” above a sequence of numbers.
An illustration of a small white animal standing atop a large, winged face with wide eyes. They are surrounded by a tangle of dark, serpent-like coils covered in eyes, with beams of light radiating from a central point above.
A 3D render of a symmetrical, winged figure with a serene face. The figure is surrounded by thick, twisting tubes embedded with numerous open eyes.
An illustration of a small figure in a boat, holding a glowing light while navigating choppy waves. Above them, a colossal, multi-eyed creature looms in a dark, starry void.

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About the Author

Marigold Warner

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Marigold Warner is a British-Japanese writer and editor based in Tokyo. She covers art and culture, and is particularly interested in Japanese photography and design.

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