Launch Recite Me assistive technology
An animation in which a pink, amorphous mass is inflated by a yellow gas canister. The figure expands into a muscular, humanoid shape against a pale yellow background with colourful confetti.

Meet Caitlin McCarthy and her cute (and sometimes gross) animations

—
Date
9 July 2018

Throughout Caitlin McCarthy’s creative career she has jumped between disciplines, analogue tools and digital programmes. Studying illustration at Camberwell, “which I chose because I loved drawing,” Caitlin then “somehow finished up my degree trying to be a fine artist, making giant silicone ham slices” she tells It’s Nice That. Immediately after graduation, literally just a few days, she went back to drawing and was an illustrator. Now… Caitlin’s an animator!

“I fell into animation by accident,” Caitlin explains. “I got introduced to Parallel Teeth through a long line of someone who knows someone, who knows someone.” Caitlin got her first taste of moving image with the renowned animator, working with him on Merk’s I’m Easy video, despite the fact “I’d never really done 2D animation before,” she says. Initially, animating in 2D was a medium she avoided due to it being a time-consuming process, but once she tried it, “I found that animating is the only activity that I can actually focus on for long periods of time, and I haven’t really looked back since then.”

After working with Parallel Teeth, the animator has got a bunch of shorts under her belt. From instantly cute and hilarious gifs to an animation for School of Life or working with Anna Ginsburg on her Selfridges short exploring sustainability, Caitlin’s transferred her illustrative personality to a particular style. “I like making work that is lighthearted (read: kind of stupid) and colourful, but has something a bit off or gross about it,” she says of this style. “I think that comes from growing up on the same road as a crap shopping centre, spending loads of time looking at knockoff toys and cheap but colourful doodahs. They’re fun to look at it,” she points out, “but ultimately a bit depressing.”

Now settled with animation, Caitlin’s found her groove due to the medium’s ability to not be “tied to a composition or single image,” the animator explains. “Since starting to animate I find making still images super stressful because of the pressure to get everything just right.”

An illustration in the style of a retro video game character selection screen. A small figure stands on a yellow background, pointing towards a grid of six other characters, with the text “Small man.” written below them. A bold header at the top reads “CHOOSE YOUR FIGHTER”.
Above

Caitlin McCarthy: Choose Your Fighter

An illustration styled as a video game character selection screen with the heading “CHOOSE YOUR FIGHTER”. A figure holding a sword stands beside the word “REX”, which is spelled out using bones. To the right, a grid of six boxes shows different characters, with a hand pointing to one.
Above

Caitlin McCarthy: Choose Your Fighter

An illustration of a simple, smiling face drawn in pink lines on a white, cloud-like shape. Two hands reach up from the bottom, framing the face against a peach background with pink abstract shapes.
Above

Caitlin McCarthy: The School of Life – How to Soothe Ourselves and Others

An illustration of three white, star-shaped figures with simple faces. The central figure is framed by a bright red square, while the others are partially hidden behind it against green and yellow backgrounds.
Above

Caitlin McCarthy: The School of Life – How to Soothe Ourselves and Others

An illustration of a large, pale figure holding two smaller characters against their chest. One character is a soft pink blob and the other is a reddish-pink bear.
Above

Caitlin McCarthy: The School of Life – How to Soothe Ourselves and Others

Share Article

Further Info

About the Author

Lucy Bourton

—

Lucy (she/her) was part of the It’s Nice That team from 2016–2025, first joining as a staff writer after graduating from Chelsea College of Art with a degree in Graphic Design Communication, eventually becoming a senior editor on our editorial team, and most recently at Insights, a research-driven department with It’s Nice That.

It's Nice That Newsletters

Fancy a bit of It's Nice That in your inbox? Sign up to our newsletters and we'll keep you in the loop with everything good going on in the creative world.