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- Lucy Bourton
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- 16 December 2022
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Reflecting on a bold year for motion design with DEMO festival
For the world’s largest motion design festival an entire country transformed into a public exhibition.
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A few months back, just as winter began to take over the streets of the Netherlands, so did one particular creative discipline: motion design.
Back in October was the second edition of DEMO festival, in which public screens are subject to a takeover by the global motion design community. Organised by Rotterdam-based, industry leading Studio Dumbar/DEPT®, the 24 hour takeover was put together over the past 12 months and translated a global open call into the world’s largest motion design festival to date. The result saw “a country literally go through a digital transformation into an exhibition space,” recalls creative director at Studio Dumbar, Liza Enebeis.
Growing dramatically since the first DEMO festival in 2019 – which still impressively took over the 360 screens in Amsterdam Central Station – this year’s edition saw motion design descend on 5000 screens in partnership with 12 different digital out of home owners. Each had altering screen specs and in turn, managing motion “for a large variety of screens was quite a challenge,” Liza continues. If you had visited the Dumbar offices in the months leading up to DEMO it’s likely you would have seen studio members hunched over, “spec checking, adjusting the motion works and triple-checking” behind-the-scenes. Work submitted also went through a lengthy curation process led by Liza, creative coder Tim Rodenbröker, interdisciplinary designer and art director Koos Breen, VR sculpting duo Yonk and animation director, Connor Campbell.
Following this in-depth process, work selected was then categorised into a variety of themes. Defined by this year’s curators, each theme offered reflections of current trends amongst the motion design community. These included Total Motion, featuring works with innovative uses of animation; Slow Motion, in which time is distorted as a stylistic choice; Graphic Moves where designers lift from graphic design to create cross-disciplinary works of motion; Shapeshifters, reflecting the morphing qualities of shapes often seen in motion design and Algorithmic Adventures, investigating how advances in technology can mesh with the discipline. Elsewhere was Better Than Real, curating together designers utilising digital design to create hyperreal landscapes; Stranger Things, featuring the humorous tendency of motion designers in terms of narrative; Picture This, with character-based or shape-based works and finally, a Happy Hour of short clips which evoke joy.
On the day itself, each of these categories were shown on a programmed loop for three minutes, every quarter of an hour. From train stations to airports, billboards and information boards in capital cities and small towns, a motion designer of any level was given the opportunity to have their work displayed across the entirety of one country.
Of the 5000 however, a selection of screens were Liza’s favourite viewing opportunities. Those in Utrecht were lucky enough to see work displayed on The Emerald, “a chandelier-like screen that hangs from a ten metre high ceiling in Hoog Catherine, the shopping mall connected to Utrecht Central Station,” describes the creative director. DEMO’s previous home of Amsterdam Central Station also remained a firm favourite, as “the gigantic screens at the North side of the station became the gathering point for everyone, the scale, and the selection of works shown, made people stand still for a serious time.”
It’s also here where you would have found the It’s Nice That team, hosting a series of talks and panel discussions on motion design with the likes of Yehwan Song, Alexis Jamet, Studio Dumbar and this year’s curators. Those unable to travel to the Netherlands were also able to tune in via the DEMOVERSE, a metaverse equivalent to the festival made in collaboration with Dumbar’s UK-based colleagues at Dept® – “Of course all in DEMO style.”
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DEMO 2022, photography by Aad Hoogendoorn (Copyright © DEMO Festival, 2022)
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DEMO 2022, photography by Aad Hoogendoorn (Copyright © DEMO Festival, 2022)
From the thousands of applicants, there were also motion designers whose work was elevated by the canvases available. For example, in Amsterdam, Guillaume Roux’s work took over a cube screen above a shopping street, altering the perception of those watching below. “Seeing his typical 3D work on a sculptural-like screen really enhanced the experience, bringing it even more to life.” Those with more tactile approaches to the medium also benefited from the scale DEMO offers, such as the Riso stop motion works of Julia Schimautz, which were “stunning to see on large pillars in Hoog Catherine in Utrecht,” describes Liza. “The warm colours of her work really popped on these screens and the print texture of the work made you wonder how it was made.” Members of Studio Dumbar were additionally on hand in these larger locations, organising small group tours to highlight the range of work.
Given the number of motion designers featured at DEMO, the festival itself is a community event. Wandering around key areas, online friends were often spotted bumping into each other, finally connecting in person after following their work on social media. Individuals had also travelled from all over the world to see “their Instagram feed live”, from South America to neighbouring European countries. Such fondness for the festival develops not only from Studio Dumbar’s infectious enthusiasm for championing the growing field of motion design, but also due to DEMO being the largest of its kind. It is so common for fans of creativity to nip down to a local photography, painting or sculpture exhibition, but at DEMO the world of screen-based creativity gets it moment in the spotlight.
“Our focus was to put motion design forward, to give it the platform it deserves, to inspire the community and also just show everyone not knowing what motion design is in the first place the brilliant and beautiful motion works made by many talents,” adds Liza on this point. “It’s really great that we can bring everyone together who is as passionate about design as we are and that we have become a real community and support each other.” In this sense, DEMO lifts up not only those who view the work but increases the opportunities of those featured. Take Yonk who, in 2019, featured one of their first pieces together at the festival and three years later led its curation.
DEMO 2022, photography by Aad Hoogendoorn (Copyright © DEMO Festival, 2022)
DEMO 2022, photography by Aad Hoogendoorn (Copyright © DEMO Festival, 2022)
A few months post-DEMO, the Studio Dumbar office is back in the full swing of its usual projects. Yet Liza admits they remain “a bit sad that the event is over – the last few months were so impressive in seeing all the incredible work and bringing a community together that we sort of want to do this on a monthly basis, even though that would be insane.”
That said, the team are already dreaming big for 2023. “We are very thankful to have had the opportunity to transfer the Netherlands into a huge exhibition space. But of course this triggered another idea, what if we organise DEMO worldwide? Connecting cities across the world to celebrate motion design, altogether,” says Liza. “Again, a very ambitious plan, but a good place on the horizon of where we want to take DEMO in the upcoming year.”
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DEMO 2022, photography by Aad Hoogendoorn (Copyright © DEMO Festival, 2022)
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Lucy (she/her) is the senior editor at Insights, a research-driven department with It's Nice That. Get in contact with her for potential Insights collaborations or to discuss Insights' fortnightly column, POV. Lucy has been a part of the team at It's Nice That since 2016, first joining as a staff writer after graduating from Chelsea College of Art with a degree in Graphic Design Communication.