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A chaotic digital collage featuring a browser window with the headline “Zapatismo Digital”. The page is layered with black and white portraits of people, a masked figure, and a red “FloodNet” banner.
A chaotic digital collage featuring a browser window with the headline “Zapatismo Digital”. The page is layered with black and white portraits of people, a masked figure, and a red “FloodNet” banner.

A new book from the V&A digs into the past, present and future of digital art

Spanning cultural and artistic practices across the globe, Digital Art: 1960 – Now explores how digital art has become embedded in our world.

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Date
31 October 2024

Where digital art was once considered niche, revolutionary and subversive, it now occupies a near omnipresent place in our visual culture. But how did we get here? A new publication from the V&A, edited by senior curator of Design and Digital, Corinna Gardner, as well as curators of Digital Art, Pita Arreola and Melanie Lenz, answers exactly that.

Digital Art: 1960s – Now is a whirlwind tour of historic and “contemporary discourses on art, artificial intelligence, computer animation, simulation and cybernetics through the historic works of innovative artists and renowned contemporary practitioners”, Melanie tells us. Building on the V&A’s rich archive of digital works, Melanie and co sought to “to reveal the interconnected histories from which the field has grown”. They did this by surveying how artists and thinkers have each contributed to the growing web of digital creativity, and so the publication is a much-needed call and response between past and present, here and there.

A close-up of a pair of lips slightly parted to reveal teeth, shown on a curved screen. Text laid over the image reads “TEMPT FATE” and “DARE YOU TO PRESS ⏭️ (STILL STEP-FORWARD)”.
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V&A: Digital Art 1960s - Lynn Hershman Leeson, Lorna, 1979–84, screenshot from computer-based interactive installation, ZKM Center for Art and Media (Copyright © Lynn Hershman Leeson; Photo © ZKM | Center for Art and Media Karlsruhe, Photo: Lynn Hershman Leeson)

The team’s comprehensive and thoughtful analysis of the evolving digital landscape was no accident – such a sweeping survey hinges the their desire to be as inclusive as possible. As Melanie explains: “We felt that it was very important to create a book that embraced multiple narratives from artists and communities, across generations and geographies.” As such, the book is neatly divided into decade-by-decade essays exploring wide-ranging artistic efforts, from the fringe to the mainstream.

While the book is dotted with iconic moments like the interview with generative art pioneer Vera Molnár, it also urges us to consider the shifting nature of art in a world modulated by technology. “Working on the book has made me think a lot about the impact and the role of artists in an age where there is an abundance of automated creativity,” Melanie explains. A concern that can be felt throughout the curatorial effort: pensive and slow images in some places and stimulating elsewhere, but consistently curious and unexpected throughout.

A person wearing a brown headscarf leans over the edge of a bright blue infinity pool. They hold up a smartphone showing a photo of themselves.
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V&A: Digital Art 1960s - Top Stephanie Comilang and Simon Speiser, Piña, Why is the Sky Blue?, 2022, still from virtual reality film, 28 min. (Copyright © V&A, 2024)

Jam-packed with interviews with artists, gallerists, museum curators and collectors from within the V&A as well as practices and networks that aren’t currently reflected in the museum’s holdings, it’s no surprise that fitting everything into 200 pages proved to be the biggest headache. Melanie says: “We spent a long time discussing how to create the timeline and acknowledge that what we present is a selection of moments to contextualise the networked nature of computer and digital art practices.” It’s this sensitivity towards diverging but linked narratives that Melanie believes makes this book truly special.

That attentiveness fosters a sense of possibility and excitement for the future of digital art. “Digital art has gone from being stigmatised and seen as niche and to more accepted by the public and mainstream art world,” says Melanie. “Hype circles will come and go but digital art will continue to evolve and invariably be understood in different ways.” While provocative and eye-opening, the publication ultimately invites us to consider the possibilities of our own self-expression in a shared techno-future. “At a time when rapid technological change continues to shape our lives, relationships, and environment we felt this was a valuable moment to create a book exploring critical questions about technology, creativity and digital culture,” she concludes.

A hand holds a small, grey 3D render of a distorted building fragment. The surreal object is held against a backdrop of a quiet road and distant hills.
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V&A: Digital Art 1960s - Ibiye Camp, 3D-printed model of Campbell Street in Freetown, Sierra Leone, 2019 (Copyright © V&A, 2024)

A grid of red, blue, yellow and green dots set against a soft, cloudy blue background. The colours are arranged in a loose, irregular pattern across the frame.
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V&A: Digital Art 1960s - Sarah Friend, Evolutionary Games and Spatial Chaos, Letters to Nature, 1992, 2022, generative website (Copyright © V&A, 2024)

A collage of extreme close-ups showing different parts of a person's face. The images focus on the texture of the skin, including a detailed view of an ear and a close-up of an eye and nose.
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V&A: Digital Art 1960s - Graham Harwood, Hogarth, My Dad 1700–2000, 2000, composite image for Uncomfortable Proximity (Copyright © Graham Harwood)

A high-angle shot of a crowded London square with red double-decker buses and people gathered around a large stone monument. Small black speech bubbles are overlaid across the scene, containing phrases such as “Where’s George?” and “I can’t beleive we’re all gonna brexit”.
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V&A: Digital Art 1960s - Kyle McDonald, Exhausting a Crowd, 2015, single-channel video. V&A: E.1050-2019. (Copyright © Kyle McDonald)

A yellow graphic featuring a high-contrast image of a person with their mouth open in a shout. Text reads “Show the pain” above instructions to open the mouth and raise the eyebrows.
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V&A: Digital Art 1960s - Annie Abrahams, Separation/Séparation, interactive net artwork, 2002 (Copyright © Annie Abrahams)

A pixelated digital collage of Andy Warhol in bright neon yellow, green and purple. A banner at the top reads “GraphiCraft V27 Release 06” and a signature at the bottom reads “Andy Warhol”.
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V&A: Digital Art 1960s - Andy Warhol, Amiga Computer Image – Andy Fright Wig, undated, image generated on an Amiga computer (Copyright © The Andy Warhol Foundation for the Visual Arts, Inc. / Licensed by DACS/ Artimage, London 2024)

A distorted, grainy close-up of a person’s face with glowing white eyes against a black background. Overlaid green and white text asks “WHAT WOULD YOU DESCRIBE YOUR GENDER AS?” followed by a list of options including “TRANS”, “NON-BINARY” and “GENDER FLUID”.
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V&A Digital Art 1960s - Danielle Brathwaite-Shirley, I Can’t Remember a Time I Didn’t Need You / blacktransarchive.com, 2020,(Copyright © V&A, 2024)

A yellow futuristic car with open doors sits parked in long grass. In the background, a sprawling industrial complex of pipes and towers glows under a bright sun.
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V&A: Digital Art 1960s - Lawrence Lek, NOX, 2023, multimedia installation, duration variable. Commissioned by LAS Art Foundation, Berlin (Copyright © V&A, 2024)

An abstract digital composition of swirling, jagged shapes in shades of pink, white and dark brown. The forms overlap in a dense, energetic tangle across the frame.
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V&A: Digital Art 1960s - Casey Reas, Process 18 (Software 3), 2010, generative software. V&A: E.297:1-2011 (Copyright © Casey Reas)

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V&A: Digital Art 1960s - Electronic Disturbance Theater (EDT), FloodNet, 1998, interactive website, screenshots (Copyright © Carmin Kasaric for ECD. Courtesy of Carmin Karasic)

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About the Author

Roz Jones

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Roz (he/him) is a freelance writer for It’s Nice That. He graduated from Magazine Journalism and Publishing at London College of Communication in 2022. He’s particularly interested in publications, archives and multimedia design.

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