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A 3D render of a pink, tubular creature coiled into a rounded shape. It has a small black eye and a blunt snout, set against a dark background and a pale blue floor.

Jun Seo Hahm’s animated characters straddle the terrifying line of cute and icky

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Date
9 May 2018

In French there’s the term ‘jolie laide’, or pretty-ugly, to describe a unconventional hottie whose attractiveness hinges on a crooked nose or a scraggle of teeth. In Japan the phenomenon of kimo-kawaii (cute-gross) illustration has ballooned in popularity in recent years, with even Sanrio, the creator of kitsch queen Hello Kitty, getting in on the creepy character game (see Kirimi-chan, an anthropomorphic salmon steak). There’s something about human nature that means this intersection between sweet and weird, sexy and repulsive, really gets under our skin. And it’s at this oh-so-freaky juncture that the work of animator Jun Seo Hahm sits, waiting to lick your hand affectionately – or bite off all your digits.

“In the advertising industry, where I once worked, there is a term ‘3B’, which means ‘Baby, Beauty and the Beast’,” Jun Seo tells It’s Nice that. “They believe 3B things easily catch peoples’ attentions. I try to draw cute, sexy and strange creatures in one image. If an image is all about cuteness, it is little boring. I sometimes feel like I am looking for shapes, forms and images, rather than drawing or making them. With little bit of exaggeration, I am asking if attraction based on instinct could be superior to aesthetics.”

A digital artist, Jun Seo is currently studying for a a PhD that explores the space between art and technology, focussing on artificial life. “I draw life-forms, and then make them look fancy, movable, alive somehow,” says Jun Seo. “I’m trying to learn about new technologies and apply them to the looking ’fancy, movable, alive’ part.”

Jun Seo starts by drawing organisms in pencil then looks through his sketchbooks to see how he can make characters from the parts or which shapes could move in an interesting way. “When drawing life forms and organic forms, I am not trying to make my drawings represent or describe animals or plants in real world. I am trying to draw something that looks like bits of some animals or organs or imaginative creatures,” Jun Seo explains. Some of these studies end up as very short 2D animations like the Karnival series, or as 3D animations that show how body structure informs walking patterns, as in Walking Follows Form. “As a former biologist wanna-be, I think my process is one of reverse-biology,” adds Jun Seo.

Textures – from wet-look silicone to a fleshy, almost-intestinal softness – are particularly important to the gross-out aspect of Jun Seo’s animations. Using a rendering technique called Sub Surface Scattering (SSS for short), Jun Seo achieves the semi-transparent look of materials like wax, milk, and skins. “I like the organic look of the SSS and use the technique a lot, but I don’t usually use super-realistic, bumpy skin-textures, so that my creatures can be left in symbolic realm, rather than the real.”

Terrifyingly, Jun Seo has plans to move his work from the screen to real life, experimenting with sculptural works using 3D printing, mould-making and, God forsake us, soft robotics. When in ten years our robot overlords have cutesy faces and wet-look skin, remember you saw them here first.

A 3D render of two smooth, pale pink figures hugging each other. They have simple black dot eyes and small smiles, curled together into a single rounded shape.
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Jun Seo Hahm

A 3D render of a surreal, pale creature with a small, round face and two tiny eyes. A textured, peach-coloured skin stretches over its body like a blanket, forming four thin legs.
Above

Jun Seo Hahm

A 3D render of a glossy, dark red abstract figure in a dynamic, running pose. The figure has a smooth, rounded form and floats against a neutral grey gradient background.
Above

Jun Seo Hahm

A 3D render of a translucent, fleshy pink figure in a distorted, fluid pose. The figure’s limbs stretch and merge into a smooth, organic shape against a neutral backdrop.
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Jun Seo Hahm

A 3D render of several fleshy, pale pink organic forms against a dark background. The shapes are smooth and bulbous with subtle creases and ridges across their surfaces.
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Jun Seo Hahm

A 3D render of a surreal, pale creature with a long neck and four tapered legs. It has a wide, star-shaped head with a small black eye and a pointed beak.
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Jun Seo Hahm

A 3D render of surreal, organic forms in a dark grey space. A tall, floating spine-like structure stands beside a large, rounded grey mass and a small, pale pink creature.
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Jun Seo Hahm

A 3D render of a smooth, peach-coloured figure with a rounded, bulbous body and four legs. It has two heads extending from its shoulders, each with two small black dots for eyes.
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Jun Seo Hahm

A 3D render of a surreal, pale green creature with long, slender legs and large, pink-lined ears. The figure stands against a soft, gradient background of pink and grey.
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Jun Seo Hahm

A 3D render of a smooth, cream-coloured organic shape that resembles a key. The top edge is undulating and bulbous, while a small dark dot suggests an eye on the rounded head.
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Jun Seo Hahm

A 3D render of three pale, fleshy figures with simple black eyes. Two figures face each other, their elongated limbs intertwining in a tangled embrace.
Above

Jun Seo Hahm

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About the Author

Laura Snoad

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Laura is a London-based arts journalist who has been working for It’s Nice That on a freelance basis since 2016.

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