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An illustration of four people standing in a tropical landscape, wearing light blue surgical gowns and white aprons stained with red. They hold their bloodied hands up in front of them. In the background, a waterfall drops between green hills under a blue sky with a plane flying overhead.

How Anthrox Studio designed a surreal habitat for the music of Black Midi to live within

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Date
28 August 2019

Anthony Macbain and Roxie Vizcarra are two illustrators who have designed more characters than most. Early on in their careers, the pair were in-house illustrators at Rockstar Games, working on the expressions and personalities of characters populating games such as Grand Theft Auto and Red Dead Redemption. In turn, their approach to illustration is one heavily attached to the gaming world stylistically, but their own agency Anthrox Studio sees them carving out their own creative possibilities.

The first project of Anthrox’s which fully illustrates this is Roxie and Anthony’s work with Black Midi, the Mercury Prize-nominated four-piece who (brilliantly) divide opinion. It’s a collaboration that arguably on paper shouldn’t work at all – an experimental group of boys from London represented by artists who illustrate for one of the largest gaming franchises. But once you consider the context, the fact that Black Midi probably grew up sitting in front of characters Roxie and Anthony illustrated, it makes for a campaign that clicks.

The collaboration first began when the band suggested having 3D avatars of themselves illustrated, rather than your usual band press shots. “We loved it immediately,” Roxie tells It’s Nice That of her and Anthony’s introduction to the band. The idea soon developed for a video which continued this style, but since Anthony and Roxie’s work is only 2D they brought on board Isam Prado, an Emmy award-winning artist and animator. “Luckily, he was available and everything came together very organically for the three of us,” adds Anthony.

An illustration of four stylised portraits of people against a grey background. Below each figure, their names are written in blue: “Matt”, “Morgan”, “Geordie” and “Cameron”.
Above

Anthrox Studio: Black Midi

With the collaboration in place, the groups met in New York where an “appreciation of what the medium of 3D can achieve creatively” became clear. “Black Midi have a very well-formed visual aesthetic that includes low poly 3D graphics as well as old master oil paintings,” explains Anthony. “We felt like we could also lend our own unique perspective having worked behind the scenes on games in development where sometimes a work in progress can be more profound.”

In order to represent the band as realistic avatars, Roxie and Anthony began the process by asking the band to imagine who these characters could be. They listed possible outfit choices, the environments they could inhabit, from which Roxie and Anthony cherrypicked pieces together “to create something surreal, and sometimes humorous”. The environments described by the band also then went onto inform the world built in Anthrox’s Studio video for the track Ducter, including elongating spires and nuclear power plant like buildings. “Work on the video for our song Ducter was unimaginably smooth, with the finished product turning out better than anything we could have hoped for,” adds Black Midi’s singer Geordie Greep. “They had a vision and they stuck to it.”

The results are strangely uncanny to the band, a result of how much freedom Black Midi and their label Rough Trade gave the studio. “The biggest difference between working on games and working on this project has to be the amount of creative freedom,” Roxie explains. “Everyone just seemed to be excited to see what we’d come up with, which makes sense when you’re working with other artists. The band had a lot of respect for our catalogue from the start, so it was a total pleasure to hear their ideas. It felt more like a collaboration.”

In creating a habitat for Black Midi’s sound to visually live, Anthony notes that the pair feel “incredibly proud of what we were able to achieve… I think we have created something truly unique, not just for the music, but as a work of art.” How it’s been received, however, remains still difficult to read: “It’s hard to tell sometimes,” Roxie remarkds. “Fans of Black Midi seem to be an eccentric bunch.”

A line drawing of four people standing waist-deep in water, all wearing matching suits of armour. They look ahead towards the right under a sky with three planets. Handwritten text at the bottom reads “OR: CHEFS–PIRATES–FOOTBALLERS”.
Above

Anthrox Studio: Black Midi

A sketch of four people in futuristic suits, surrounded by several cats. Handwritten notes at the top read “Desert ground? – Racecar drivers”.
Above

Anthrox Studio: Black Midi

A 3D render of a human head being sculpted within a digital software interface. A red circular brush tool is positioned over the forehead of the grey model.
Above

Anthrox Studio: Black Midi

A 3D render of four people standing in front of a nuclear power station with cooling towers emitting purple smoke. They wear stylised, historical costumes in shades of purple, red and black.
Above

Anthrox Studio: Black Midi

A 3D render of four figures dressed as boxers, standing in a row before a stone castle gate. They wear boxing gloves and robes in blue, silver, black and gold.
Above

Anthrox Studio: Black Midi

An illustration of four people standing in a line, wearing ornate silver armour. They are waist-deep in shimmering water under a dark cosmic sky with three planets.
Above

Anthrox Studio: Black Midi

An illustration of four people standing in a tropical landscape, wearing light blue surgical gowns and white aprons stained with red. They hold their bloodied hands up in front of them. In the background, a waterfall drops between green hills under a blue sky with a plane flying overhead.
Above

Anthrox Studio: Black Midi

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About the Author

Lucy Bourton

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Lucy (she/her) was part of the It’s Nice That team from 2016–2025, first joining as a staff writer after graduating from Chelsea College of Art with a degree in Graphic Design Communication, eventually becoming a senior editor on our editorial team, and most recently at Insights, a research-driven department with It’s Nice That.

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